SIMT (Single Instruction, Multiple Threads)
Single Instruction, Multiple Threads (SIMT) is an execution model that allows for parallel processing in GPUs. It is a combination of SIMD & multithreading.
This means that when a float
is declared in a GPU program (like a shader),
behind the scenes it is actually a 1024 bits vector float<32>
(SIMD-like).
However, the fetching & saving of memory using load/store
is different from
SIMD, as it is implicit scatter gather (each thread in a warp loads its own data
from its own address), whereas with SIMD it is explicit.