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Recent articles
Embedding Binaries in C(++)
Five ways to bake any file as a buffer into your executable
#include "shader.glsl"
How to leverage the C preprocessor to write reusable, hot-reloadable shader code
The Lisp Programming Language and its Influence
A paper on the history, influence and concepts of the Lisp family of programming languages
Latest projects
Trusted Peripherals in TrustZone-M
Securing Peripherals in Embedded Systems using ARM TrustZone-M
game2d
A 2D game engine in C++ using SDL
CHECKBOX
A puzzle platformer written in C++ using SFML and Box2D
Planetarium
A virtual reality planetarium application in C++ using a 3D OpenGL engine
Compute Raytracer
A raytracer written in C using OpenGL compute shaders
Latest notes